Monday, May 7, 2012

The Challenges of Interactive Narrative

A guest blog post I wrote on the challenges of authoring interactive narrative has recently gone up at Ooligan Press. Written for an audience not familiar with interactive stories, I focus mainly on the authorial challenges of Blue Lacuna and Prom Week (with a brief mention of Almost Goodbye). The post proved an interesting challenge in itself, trying to communicate effectively what I find interesting and difficult about the work I do.

I was invited to do the post by Jonathan Stark, former game reviewer and now master's student who wrote a lovely review of Blue Lacuna (followed up by a thorough interview) a few years back. Thanks for thinking of me, Jonathan!

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