Thursday, February 9, 2012

Prom Week is an ambitious experiment in social AI and emergent narrative, releasing this Valentine's Day on Facebook and other online venues. As lead writer for Prom Week, I've spent much of the past year embedded in the challenging (but fascinating) problem of sharing authorship with algorithms. As with the interactive drama Fa├žade---whose co-creator, Michael Mateas, is one of our producers---we faced big problems of making the player's choices truly meaningful, without resorting to branching tree structures that quickly become too huge to author for. Over at the Expressive Intelligence Studio's blog I've just posted some observations on how we tackled the writing for Prom Week. Check it out if you're interested. (IF fans should note that community humorist Duncan Bowsman and Sand-dancer co-designer Alexei Othenin-Girard also have writing credits.)

Prom Week has also been honored as an IGF Finalist in the Technical Excellence category, the only game by a university-based team in the main competition. Audience choice voting for IGF is going on this week, and we've released a special preview version of the game to celebrate. Check it out, and if you like it, give us a vote!

1 comment:

matt w said...

This is very awesome-looking! Will the finished version still be playable in-browser?

One point: The "free play" button confused me a bit; I thought it meant free as in beer, not free as in verse. (Or, if you like, free play as in World of Warcraft, not free play as in preschool.)

Have you seen Ultimate Flirt-Off? It reminded me a bit of this, if only because of the pink up arrow. (Is that a common trope?)