In honor of this year's Spring Thing (there's still time to vote!) and the one-year anniversary of Blue Lacuna's first awkward steps into the world, I have three springtime updates to share.
Secondly: somewhere near the end of BL's development, I got the idea that I could convert the source text into a printed book on lulu.com, as a reward for myself when I finished: the thought of a weighty volume to place on my shelf and point to when people asked me how I spent my mid-20s was appealing. The book turned out better than I imagined, so I thought I might as well make it public in case anyone else wants to own a 738 page tome of adventure game source code, cost to print the thing be damned. I even threw in an essay on the making of the game (more specific than my recent article in SPAG), the original concept document for the project, and a glossary of Progue's slang. Just think, you could be the only one on your block and/or continent to own one! Check out a swoon-inducing Lightbox photo gallery if you still aren't convinced.
Finally, some personal news: I recently learned that I've been accepted into the Digital Arts & New Media MFA program at UC Santa Cruz. The campus is gorgeous, the faculty top caliber, and the program itself is fantastic. (I just need to get Emily Short a job there and I could have a thesis committee made entirely of IF fans.) During my time in the program, I plan to continue playing at the experimental fringes of what interactive stories can do, and am incredibly excited to become a Californian again this fall. Go banana slugs!