Thoughts about interactive fiction and news about the interactive work of Aaron A. Reed.
Monday, September 29, 2008
After some brutal days of code-scrobbling I have managed to get the average time-per-move down from the completely unacceptable 3.8 seconds to the only-moderately-annoying 1.1. This is still longer than I'd prefer, but my eyes will bleed if I try to find any more bits of inefficient code, so it'll have to do for now.
1. Finish the Epilogues 2. Rework "Staying With Rume" in Chapter 1 3. Finish Progue scenes for his "Uncertain" psyche. 4. Finish sketched-but-unwritten portions of The Confrontation. 5. Finish fleshing out and implementing "Forest" and its people. 6. Add support for Intelligent Hinting (half done) 7. Finish attitude-adjustment Progue mini-scenes. (a third done) 8. Go through whole game and solve any structural / derailing issues. 9. Optimise for speed as much as possible.